Wednesday, 5 September 2012
Tuesday, 4 September 2012
Kitchen and Dining
I have added a kitchen and dining area in our Waiheke inspired, city site hotel. Since the island has a much more relaxed atmosphere, I thought it made more sense if guests were able to cook for themselves, rather than having the constructed experience of being served. Since we also want to keep things very open I simply placed kitchen and dining areas in the middle of the hotel, so that it is easily accessible at all times, but it also has plenty of space to manoeuvre around. The fact that there are 6 chairs around each table and that each room only has capacity for 2 means that guests will get to know each other throughout the dining experience. This plays into the whole communal living vs. isolation dichotomy that we are so interested in exploring in regards to hotels.
Waiheke inspired hotel reception
I've made a reception area at the front of the hotel. Since we want this hotel to have a very open feel to it, I think it's best that the reception is not closed away in a room of its own. I chose a jagged looking desk with lots of corners as this complemented the honeycomb columns. I also imported the Honeycomb stairs to our hotel file. Next we need to consider where we want any other sorts of rooms or areas, and how we want them placed. We also need to start working on our own textures.
Waiheke inspired hotel
We have combined Andy's exterior and my interior to create our overall hotel design. I also elevated everything and added a base. We still need to finish the plant room, add our Honeycomb stairs and a roof, and consider whether we want any other forms of rooms.
I am feeling so much more confident with ArchiCAD now, though!
3DS Max hook
The first on the 3 objects we wish to have 3D printed: a double hook which will clip onto one of our pulleys and also the top string for support.
This looks simple, but I had never modelled on 3DS Max before so it took a bit of figuring out! It's quite fun once you get the hang of it though.
We're hoping to hand this file into the digital fabrication workshop tomorrow, hopefully everything will be OK!
This looks simple, but I had never modelled on 3DS Max before so it took a bit of figuring out! It's quite fun once you get the hang of it though.
We're hoping to hand this file into the digital fabrication workshop tomorrow, hopefully everything will be OK!
Sunday, 2 September 2012
Cable cars
For our second vehicle, we are looking at creating some sort of manually operated cable car spanning between our city site and Waiheke island. Since escape is such a fundamental concept for our hotel designs, we came up with the thought 'how far are you willing to go to escape?' If the site is viewed as dystopian, then the traveller has to exert effort to reach the utopia. Therefore we want our cable car like vehicle to be manually operated, perhaps with a pulley system of some sort.
Subscribe to:
Posts (Atom)










