Friday, 21 September 2012
Monday, 17 September 2012
Thursday, 13 September 2012
3D printing
Here is our first 3D printed component, the single pulley of our cable car mechanism. Manu mage the nice wooden parts of the pulley in the workshop- everything is coming together very well!
The size of the 3D printed object is quite large, and the finish is quite rough. Therefore we are considering making our cable car pod small in comparison, so it is the mechanism that is the main part of our design, similar to how in some forms of architecture, e.g. brutalism, it is the structure that is mostly expressed.
Here's our second 3D cut piece, a double pulley.
Unfortunately, our final 3D cut piece, a hook, did not work. It was too small, and hence very delicate so it broke shortly after being printed. We were informed by Franca that this piece was really too small. We have learnt for next time!
Monday, 10 September 2012
Sunday, 9 September 2012
3D Printing
Here are photos of the 3D printing that we have done so far. We have one more piece that is still being printed, it will be ready by tomorrow.
The single pulley printed perfectly. The sizes are exactly as we wanted and the file came out just like the 3DS Max 3D model.
Unfortunately, there was an issue with the double pulley. Due to the fact that objects on 3DS Max do not snap (or if they do, we are unaware of this!) and that we working at such a small scale, we did not notice that their must have been a tiny gap between our pieces. Anyway, the consequence of this is that we ended up with 3 separate rings as opposed to a nice double pulley! We now need to consider what we are going to do; whether we can think of a way to join these pieces without using glue (which is forbidden for this design project) or if we just need to fix the file and get this reprinted. Obviously we will have to spend extra for this and 3D printing can be quite pricey... lesson learnt, double, triple, and quadruple check your files!!!
The single pulley printed perfectly. The sizes are exactly as we wanted and the file came out just like the 3DS Max 3D model.
Unfortunately, there was an issue with the double pulley. Due to the fact that objects on 3DS Max do not snap (or if they do, we are unaware of this!) and that we working at such a small scale, we did not notice that their must have been a tiny gap between our pieces. Anyway, the consequence of this is that we ended up with 3 separate rings as opposed to a nice double pulley! We now need to consider what we are going to do; whether we can think of a way to join these pieces without using glue (which is forbidden for this design project) or if we just need to fix the file and get this reprinted. Obviously we will have to spend extra for this and 3D printing can be quite pricey... lesson learnt, double, triple, and quadruple check your files!!!
Here are our three rings all separate!
This is essentially what the pulley would have looked like, if we hadn't had the error with our files!
Hopefully our third piece, which was given to be printed at the same time as these pieces but that is taking a bit longer to print, will be fine!
Wednesday, 5 September 2012
Waiheke inspired hotel-roof and textures
Here is the finished Waiheke inspired hotel. The roof mimics the design of the plant room roof, and the textures, most of which are edited from photographs of real materials, are mostly organic, for example there are various types of wood used.
I still need to figure out how to make the sides of the plant room, but it is quite late (2am) and I need to be in studio early tomorrow morning so I think it's about time I tried to get some sleep.
A world within a world- this hotel appears open, and yet it is confined. This is once more playing with the communal living vs. isolation dichotomy.
The texture on the elevator also resembles the texture on the floor of the plant room.
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